The Message Behind
the Game
The
highly competitive, fast passed, and always evolving world of videogames is one
of the biggest influences on popular culture in the world. From its humble
beginning in arcade stores to today’s hyper realistic graphics, this form of
new media is one of the biggest money making industries out there. Videogames
have always been very popular ever since the very first game came out so it’s
no surprise that they’re one of the biggest influences on popular culture.
Videogames are
filled with gripping tales of heroics and exciting stories of adventure all
with you in the pilot’s seat and while not all games are a hit all of them have
a huge impact on the players. The most important thing for something to be in
pop culture is that it has a large fan base. Videogame fans help to make the
game popular and well known by talking about the game with their friends, some
fans write stories based off the videogames, others make fan-art, and some even
expand upon the game its self. Games like The Elder Scrolls; Skyrim have
dedicated fans who on the PC version will make mods or modifications to the
game such as giving all the mudcrabs top hats and monocles.
Of course all this
couldn’t have started without the game and the people who play the game; the
primary demographic for most videogames tends to be young men. Recently a lot
of videogame companies have been reaching out for a female audience by making
more games where the protagonist is a female but the simple fact of the matter
is this; without the fans the game it would not be considered popular culture. People
determine a game’s success and take into account everything from the
characters, setting, plot, graphics, and game play. Lots of games currently
push for high quality graphics to make the game look more realistic normally at
the price of the plot. BioShock Infinite is a great example of this where the
game designers set up what was to be a great game combining beautiful graphics
with a great and shocking story arc until the last half hour of game play where
the writers got lazy ruining the whole game and not giving you the one decision
you always got in the first two games: the choice to be a hero or the villain.
Sure people loved the game play and graphics but in relation to the first two
games it’s would have been better to have been release as its own game instead
of tacking it onto the BioShock series as the ugly stepchild you hid from the
public.
Video Games as one of the highest money making
industries in the world they do what they do which is licensing popular game
titles for marketing purposes. While on the surface that doesn’t seem like much
to the world of popular culture until you look at how many people talk about
the game online and in person or when you walk into a trendy store filled with products
based around the games. Stores such as Hot Topic and Spencer’s selling the game
themed memorabilia, the selling of the product means that it’s popular and in
purchasing the items it is further cementing the game into culture. Lots of
videogames have clothing, toys, and props being sold based off the game and as
we all know in our society if you love something you should spend large amounts
of money on related items to show the world how much you love it.
Videogames are a
heavy influence on popular culture in their content, enjoy-ability, and memorability.
The products that surround it and the fan bases play a big a role in a
videogames pop culture status being practically what the game is built off of.