BioShock; fight with
morality
Forgotten
Memories flow back to you as the plane you’re on crashes into the ocean, the
only survivor you swim to the only piece of land. Suddenly you’re sucked into
the underwater city of Rapture forced to defend yourself from drug crazed
citizens and metal abominations as you try to escape from this submerged
dystopia. BioShock makes you question cultural values and where the line between
right and wrong lies. The video game forces you to make moral decisions as you
play though while pointing out flaws in cultural norms, values, and beliefs. From
child murder to the concept of free will BioShock challenges cultural values
and reveals the negative values of society.
BioShock
the first of the BioShock series has you play as Jack, the lone survivor of an
airplane crash as he finds himself in the dystopian city of Rapture a city
that’s literally underwater. As you play through the game under the direction
of Atlas and Dr. Tenenbaum you must fight off the citizens of Rapture who were
once normal everyday people but are now drugged up lunatics known as Splicers
as you try to escape Rapture. Along the way you are given the choice of either
killing or saving creatures known as “little sisters” once normal little girls,
they were genetically altered and mentally conditioned to harvest ADAM (A drug
the city of Rapture is practically formed around) from corpses. Killing or
saving the little sisters will give you points however killing them gives you
more and the little sisters are always guarded by a large mindless cyborg
called “Big Daddy”. While playing the character runs into large amounts of
propaganda and is shown how Rapture went from an escape from the cold world
above to the dystopia you fight for your life in. BioShock is a horror action game
meant for teens and young adults.
All
cultures value children after all their little people and it’s considered very
bad to drink their blood, which is why BioShock sets up your biggest source of
power as little girls. The little sisters are the only way to get ADAM which
goes towards buying powers or plasmids which gives you the ability to shot elements
such as lightning out of your hand. The little sisters who were once normal
children were turned into drug incubators, the now raggedy children walk the
streets harvesting the corpses that line the streets. The little sister’s challenge
cultural values by having kids used as a drug mules for an entire city
dependent on the drug. It makes it seem as though its okay sense the entire
city is on the drugs, the very despite splicers will often attack and kill them
for the drug they carry and grow in their body. The player has to constantly
make the decision between right and wrong by either saving or killing the
little sisters. With the exception of Dr. Tenenbaum and some dead NPCs every citizen
in Rapture even the first person to help you survive Rapture encourages you to
kill the little sisters. BioShock sets up a world were child murder is something
everyone is trying because it feeds their addiction.
BioShock also
tests the belief of free will by later reviling that Atlas who was first
thought to be helping you was actually controlling your actions and using you
to kill Andrew Ryan his biggest competition when it comes to controlling Rapture.
The game is about power and questions the existence of free will, as with most
games the story only progresses by doing as your told BioShock however draws
attention to that fact. The decision to kill children is given to give the illusion
of choice in the game. The belief that there is no such thing as free will is normally
that of an individual and not that of groups, the fact that the entire city of
Rapture believes that there is no such thing as free will is a very bad
cultural belief. The concept of not having free will seems a little pessimistic
on a small scale but is a very dangerous thing with mass belief. People who believe
that they have no free will are more likely to not care about what happens and
more likely to lean towards murder, suicide, and other crimes. Mass apathy is a
very dangerous thing especially in a city full of drug addicts, BioShock doesn’t
promote so much as warn about the dangers of believing that there is no free
will.
Rapture
is an anarchist society which is heavy influenced by two major figures; Andrew
Ryan and Frank Fontaine who battle for control in the quickly dividing sections
of Rapture. The game is filled with anti-government propaganda posters and city
wide broadcasts from Ryan denouncing established governments sense a world
without big brother was why he created Rapture. BioShock promotes positive views
for structured governments while showing the dark reality of anarchy. BioShock
also brings up the cultural belief that there should always be boundaries in
science to protect the people and animals involved. This belief is reinforced throughout
Rapture as the city is flooded with science experiments preformed with no regard
for who they might hurt. Creating the little sisters caused large amounts of
child deaths, the big Daddies that protect the little sisters required to memory
wipe and torture the men who signed up in order to graft them into metal diving
suits, smaller experiments are shown throughout the game to have cause mass
loss of life and unnatural results for those who lived only stand to prove that
scientific progress should never come at the price life. The mad scientists of
Rapture are able to do these horrible things because there is no rules to stop
them just as there were none during the holocaust.
BioShock takes
a unique perspective on society the lines of right and wrong. From unrestricted
science experiments to anarchy and child murder, BioShock brings to light questionable
beliefs and values that when unrestricted lead to horrible consequences. BioShock
brings to the surface the negative values and beliefs that come with cultural
norms.
Your essay sounds good so far. The only thing missing from it is the conclusion on what the values represent for culture and whether or not it reinforces the status quo. You could also talk about the phrase “Would you kindly,” and how it related to the idea of free will and power. The phrase became very popular after the games release. Another idea might be the little sister’s normal aspects. They doodle on the walls and refer to the Big Daddies as “Mr. Bubbles” as though the world around them had not been ruined and corrupted. You might also look at the use of older music and values throughout the game and not just Rapture being founded to escape the world.
ReplyDeleteBioshock is overall really a good game in my opinion. It does bring me some memories of when enemies pop out out of no where. You should mention a few of the enemies and what they do or how they would attack to have power and the machines as well. Apart from stating that you can also describe the abilities from which you get from a big needle that looks very painful, I think it's called eve not sure, it's been a while since I played this but yeah it would go well and so far it's pretty good what you got.
ReplyDeleteWow I loved this, I only played a demo of the game, but this made me really want to go kill little girls, I mean splicers. If you didn't make the word count you could always connect this to Bioshock Infinite. Draw parallels, comment on the wrap up, so on and so forth.
ReplyDeleteI have never played this game but it seems to me to be a comment on what we value. i.e. escape from society, struggle to control our environment or the people around us.
ReplyDelete